"Medal of Honor: Beyond" gets Quest 2 release date

2021-11-24 02:27:28 By : Ms. kath leen

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Medal of Honor: Transcendence, first launched on PC VR headsets last year, and Quest 2 will be launched next week. Confirm the cross purchase, which means that players who buy the game on Oculus PC will also have the Quest 2 version.

Oculus today announced that "Medal of Honor: Beyond the Limits" will be released on Quest 2 on November 15. This version includes all the content of the PC VR version of the game, including campaigns, multiplayer game modes, and a live-action WWII documentary series which was produced in conjunction with the game. The game will be launched at a reduced price of $40 (compared to the $60 PC VR version).

Medal of Honor: Above and Beyond will support Quest 2, but not the original Quest. Oculus has confirmed a cross-purchase with the Oculus PC version, so if you already own the game, you can play Quest 2 for free. Unfortunately, cross-platform multiplayer games are not supported.

You can add the game to your wish list on the official store page to receive a reminder when it is released.

With the announcement of the Medal of Honor: Beyond the release date next week, we can also understand the Quest 2 version of the game more clearly thanks to the new screenshots:

But be sure to make room for your Quest 2, especially if you have the smallest 64GB model-Oculus has confirmed that "Beyond Medal of Honor" will take up about 45GB of space on Quest 2.

Medal of Honor: Above and Beyond was developed by Respawn Entertainment (the studio behind iconic games such as Titanfall and Apex Legends) and is one of the most anticipated Oculus-funded games to date. Although we did not completely like the game when it was released, some post-release patches have eliminated some rough spots, and we hope that these improvements will be included in the Quest 2 version of the game. Compared with PC VR, there is no restriction and friction when jumping into the game on Quest 2. We hope to see the multiplayer mode of the game can find a sustainable population.

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Anyone can confirm the cross purchase-if you buy the Quest version, you will also get the PC version?

Yes, cross-buying is two-way.

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So they gradually squeezed Quest 1 into oblivion, so we all have to upgrade, because more and more are just Quest 2!

To be fair, Quest 1 cannot handle it. Do you want SNES to run Mario 64?

Well, people have run RE4 VR informally on Quest 1, and obviously it's actually pretty good in most cases, and of course it's also playable. So that's it.

Maybe once this new ASW is implemented, it is actually good. Isn't that the same thing.

Note. Quest 1 and Quest 2 are very close to SNES and N64 in terms of specifications and power. Graphically, N64 is several orders of magnitude more powerful and capable than SNES. Quest 2 is basically an upgraded version of Quest 1. But don't get me wrong, I like Quest 2-just say it.

Wow, I don't know they managed to get RE4 to run on Quest 1. This is a) impressive and b) Facebook disappointing. Sorry, Meta didn't even bother to investigate this possibility. I really think this is just a situation where the original Quest is underpowered. I guess Oculus is not good at supporting old platforms. The fact that you can no longer even get replacement parts for Quest1/Rift S is a very bad service.

There was an anecdote at Nintendo’s press conference announcing the N64. Although they described the 3D function, they ran a video of the upcoming SNES Donkey Kong country in the background, but didn't tell anyone what it was. Since Silicon Graphics has developed a graphics chip for N64, this is a development kit required to use SGI workstations. Rarely, the developers of Donkey Kong Country can use it and use it to create all the graphics in the 3D modeler, giving the game a very modern and unique look.

Everyone simply thought this was an N64 game. When Nintendo revealed that it was an SNES version, they heard a "wow". The pre-rendered graphics look much better than the graphics that N64 can create in 3D in real time, but this is a very impressive demonstration of how to make a next-generation look for a less-technical platform by applying a lot of tricks and optimizations game.

Quest 1 still has a lot of unrealized potential, and even Oculus Go has never been fully utilized. It is questionable whether anyone will bother. When the N64 and Donkey Kong Country SNES were launched, the number of SNES in the wild was ten times the sum of today's Quest 1 and 2, so there was greater motivation to continue to support the aging console.

I'm sure you know the demo scenes surrounding the old 8-bit and 16-bit microcomputers, maybe something similar will happen with Go now.

I kind of hope this will happen, but it's a little unlikely. The old demo scenes ran almost on bare metal, which means they ignored the operating system and created demos directly aimed at the hardware. I wrote a C64 game in the 6502 assembler myself, and the functions that can be implemented on hardware that is basically the Stone Age are surprising.

The problem with Go development is that the tool chain is much more complicated. For example, Unity has abandoned Go support in Unity 2019.4. Go is neither sold in large numbers nor sold for a long time, so there is no huge fan community to keep it alive and possibly create new tools.

Quest 2 actually has a better chance of attracting enthusiastic followers because Meta announced that it will be available for a long time. At least 10-20 million units will be sold. For many people, it will be the first device that allows them to experience VR, so there will be some nostalgic attachments. It's still interesting to see what people will do with open Go, but I don't want anyone to create a new game or demo for it 40 years after its release, which is happening for VCS 2600, C64 and Amiga.

I understand what you mean, but the money is on people buying games/software (POP1, Beatsaber, etc.), so why not support these two headsets more? Not that we need all the same games, but the new content of Quest 1 will definitely decline.

Not everyone has cash upgrades.

When you buy a mobile headset, you know it will soon become obsolete.

I think $30 would be a better price target, but since it is a cross-buying, I think I will still get it. Although to be honest, the PC version takes up too much space, and I can't even install it on my system. Nevertheless, I still want to see how effective they ported it to Quest 2. To be honest, if it is close to the quality that RE4 VR has just achieved, it may actually be an amazing game on Quest 2. I really hope it is. ...

To be honest, if the game looks as good on Quest 2 as those screenshots, and they manage to make it run at a steady frame rate, then this might be very good on Quest 2.

I really hope this is a real Quest 2 lens, not just bullets and most PC lenses. For example, I see some kind of shadow on the enemy, not just a single circle, so if I start a Quest 2 game and they only have a single circle as a shadow, I will really be very annoyed. So that I might just file a complaint somewhere.

Is anyone still playing MoH's multiplayer games?